The Spycam (E) is a good tool to gather information on your enemies' positions as they are about to enter a site as well as after the site has been taken. The camera can be recalled and redeployed after 15s, but it can be redeployed only after a 45s cooldown if destroyed. The camera can shoot a tracking dart onto enemies every six seconds, which reveals the marked enemy's location from time to time. Signature Ability (E): SPYCAM - 1 Charge - Freeĭeploys a camera with a 180 degree vision cone. The cage lasts for 7.25s and cannot be picked up once it is deployed. Basic Ability 2 (Q): CYBER CAGE - 2 Charges - 100 Creditsĭeploys a cage in the direction of the crosshair that can be activated to create a cylindrical digital cover that blocks vision and plays an audio cue when an enemy passes through it. The ability can be picked up and redployed without any cooldown. If the wire is not destroyed during this window, it concusses the player caught for three seconds and deals 5 HP worth of damage. It can be destroyed by enemies with guns or abilities.Ībilities Basic Ability 1 (C): TRAP WIRE - 2 Charges - 200 Credits eachĭeploys a destructible and covert tripwire that creates a line, which tethers and reveals enemies for three seconds. They are slowed down and prevented from using all their weapons or abilities or performing any other functions like planting or defusing the Spike. Ultimate Ability (X): LOCKDOWN - 7 Ultimate PointsĪ Lockdown device is placed, which winds up for 13s before detaining all enemies caught in its radius. It is also bound to Killjoy being in its radius to stay active, and can be called back and placed again after 20s. It has 125 HP and goes on a 45s cooldown when destroyed. Signature Ability (E): TURRET - 1 Charge - Freeĭeploys a sentry turrret that can fire at enemies in a 180 degree cone, dealing burst damage. It works only when Killjoy is within a certain radius of it, and can be recalled and placed again after a 20s cooldown. Once they do, it explodes and applies a Vulnerable debuff for four seconds. Basic Ability 2 (Q): ALARMBOT - 1 Charge - 200 CreditsĪlarmbot can be placed on the map, where it remains covert till enemies come into its range.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |